<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>[Alpha] 1st-person dark fantasy action horror Devlog - itch.io</title><link>https://dkamar.itch.io/untitledfirstpersondarkfantasy</link><description>Might be really broken, might be fine! New builds all the time, so roll the dice!</description><item><guid>https://dkamar.itch.io/untitledfirstpersondarkfantasy/devlog/1544549/64-whoops-forgot-to-rebuild-navmesh-in-the-persistent-level</guid><title>6/4 whoops, forgot to rebuild navmesh in the persistent level</title><link>https://dkamar.itch.io/untitledfirstpersondarkfantasy/devlog/1544549/64-whoops-forgot-to-rebuild-navmesh-in-the-persistent-level</link><pubDate>Fri, 05 Jun 2026 03:44:34 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Enemies in the second level can&#039;t currently move, because while they have navigation in the sublevel where I was testing, they don&#039;t have navigation that matches the rebuilt level in the persistent le...</p>]]></description></item><item><guid>https://dkamar.itch.io/untitledfirstpersondarkfantasy/devlog/1544169/64-area-2-squished</guid><title>6/4 area 2 squished</title><link>https://dkamar.itch.io/untitledfirstpersondarkfantasy/devlog/1544169/64-area-2-squished</link><pubDate>Thu, 04 Jun 2026 18:46:34 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Doing a pass of both of the horribly oversized levels in the game to bring them down to something a bit more tolerable. Might also have some other tweaks, like increased enemy population, if that make...</p>]]></description></item><item><guid>https://dkamar.itch.io/untitledfirstpersondarkfantasy/devlog/1540393/531-some-big-almost-entirely-behind-the-scenes-changes-probably-big-bugs-too</guid><title>5/31 some big (almost entirely behind the scenes) changes, probably big bugs too</title><link>https://dkamar.itch.io/untitledfirstpersondarkfantasy/devlog/1540393/531-some-big-almost-entirely-behind-the-scenes-changes-probably-big-bugs-too</link><pubDate>Mon, 01 Jun 2026 02:01:11 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The newest build renders all saves not completely useless, but quite broken and incapable of progressing to later levels. That&#039;s because I&#039;m overhauling some basic architecture of the game--using leve...</p>]]></description></item><item><guid>https://dkamar.itch.io/untitledfirstpersondarkfantasy/devlog/1527547/518-lock-on-was-set-up-using-debug-inputsoops</guid><title>5/18 Lock on was set up using debug inputs...oops...</title><link>https://dkamar.itch.io/untitledfirstpersondarkfantasy/devlog/1527547/518-lock-on-was-set-up-using-debug-inputsoops</link><pubDate>Tue, 19 May 2026 01:45:18 GMT</pubDate><category>devlog</category><description><![CDATA[<p>So yeah, no wonder lockon hasn&#039;t been working for people. The inputs that allowed for it were stripped from the builds I&#039;m uploading. Anyway, when the next patch goes through, you&#039;ll be able to use lo...</p>]]></description></item><item><guid>https://dkamar.itch.io/untitledfirstpersondarkfantasy/devlog/1526658/517-bug-fixes-and-other-changes</guid><title>5/17 bug fixes and other changes</title><link>https://dkamar.itch.io/untitledfirstpersondarkfantasy/devlog/1526658/517-bug-fixes-and-other-changes</link><pubDate>Mon, 18 May 2026 03:23:32 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Currently working on a sizeable update that will resolve certain bugs and make some under-the-hood changes that will probably be less noticeable. To resolve these, the feature updates mentioned previo...</p>]]></description></item><item><guid>https://dkamar.itch.io/untitledfirstpersondarkfantasy/devlog/1524951/516-tweaks-and-fixes</guid><title>5/16 tweaks and fixes</title><link>https://dkamar.itch.io/untitledfirstpersondarkfantasy/devlog/1524951/516-tweaks-and-fixes</link><pubDate>Sat, 16 May 2026 08:59:01 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A few changes here and there. It was pretty easy to break the first boss encounter if you died, whether you reloaded or used Return to Nexus, so I fixed that (probably). I also introduced a bug that b...</p>]]></description></item><item><guid>https://dkamar.itch.io/untitledfirstpersondarkfantasy/devlog/1523950/514-yolo-build</guid><title>5/14 YOLO build</title><link>https://dkamar.itch.io/untitledfirstpersondarkfantasy/devlog/1523950/514-yolo-build</link><pubDate>Fri, 15 May 2026 05:59:40 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Sorry if this one explodes or you can&#039;t see anything or something. I&#039;m making an attempt at fixing that black halo around bright stuff by changing local exposure settings. Things in some places will l...</p>]]></description></item><item><guid>https://dkamar.itch.io/untitledfirstpersondarkfantasy/devlog/1523574/514-bugfixes-and-tweaks</guid><title>5/14 bugfixes and tweaks</title><link>https://dkamar.itch.io/untitledfirstpersondarkfantasy/devlog/1523574/514-bugfixes-and-tweaks</link><pubDate>Thu, 14 May 2026 19:38:26 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The adjustments to basic spell mana really magnified how oppressive the setup for the boar boss was under the new AI. While I could say that if you walk into a fight that wants you to dodge a lot with...</p>]]></description></item><item><guid>https://dkamar.itch.io/untitledfirstpersondarkfantasy/devlog/1522942/more-513-tweaks-and-a-big-bug-fix</guid><title>more 5/13 tweaks and a big bug fix</title><link>https://dkamar.itch.io/untitledfirstpersondarkfantasy/devlog/1522942/more-513-tweaks-and-a-big-bug-fix</link><pubDate>Thu, 14 May 2026 04:39:17 GMT</pubDate><category>devlog</category><description><![CDATA[<p>alrighty, got the &#039;adjust charges based on environment&#039; thing programmed and looking right in HUD, and tweaked what hud displays for mana further (very ugly, but covers bases for now). Was gonna play...</p>]]></description></item><item><guid>https://dkamar.itch.io/untitledfirstpersondarkfantasy/devlog/1522695/513-bugfixes-and-changes</guid><title>5/13 bugfixes and changes</title><link>https://dkamar.itch.io/untitledfirstpersondarkfantasy/devlog/1522695/513-bugfixes-and-changes</link><pubDate>Wed, 13 May 2026 19:17:26 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A few changes: Fixed a few staircases with wonky collision. Some undoubtedly remain. Fixed a bug where environmental mana levels weren&#039;t set properly when beginning a level, resulting in the basic 10/...</p>]]></description></item><item><guid>https://dkamar.itch.io/untitledfirstpersondarkfantasy/devlog/1521340/511-bugfixes</guid><title>5/11 bugfixes</title><link>https://dkamar.itch.io/untitledfirstpersondarkfantasy/devlog/1521340/511-bugfixes</link><pubDate>Tue, 12 May 2026 05:03:39 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Just some updates. If it&#039;s already in the Known Issues text file, it won&#039;t be here. Unless I forget and duplicate something. Possible. Identified and working on: Poor communication of how Ritual Magic...</p>]]></description></item></channel></rss>