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[Alpha] 1st-person dark fantasy action horror
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Devlog
6/4 whoops, forgot to rebuild navmesh in the persistent level
June 05, 2026
by
dkamar
Enemies in the second level can't currently move, because while they have navigation in the sublevel where I was testing, they don't have navigation that matches the rebuilt level in the persistent le...
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6/4 area 2 squished
June 04, 2026
by
dkamar
Doing a pass of both of the horribly oversized levels in the game to bring them down to something a bit more tolerable. Might also have some other tweaks, like increased enemy population, if that make...
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5/31 some big (almost entirely behind the scenes) changes, probably big bugs too
June 01, 2026
by
dkamar
The newest build renders all saves not completely useless, but quite broken and incapable of progressing to later levels. That's because I'm overhauling some basic architecture of the game--using leve...
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5/18 Lock on was set up using debug inputs...oops...
May 19, 2026
by
dkamar
So yeah, no wonder lockon hasn't been working for people. The inputs that allowed for it were stripped from the builds I'm uploading. Anyway, when the next patch goes through, you'll be able to use lo...
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5/17 bug fixes and other changes
May 18, 2026
by
dkamar
Currently working on a sizeable update that will resolve certain bugs and make some under-the-hood changes that will probably be less noticeable. To resolve these, the feature updates mentioned previo...
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5/16 tweaks and fixes
May 16, 2026
by
dkamar
A few changes here and there. It was pretty easy to break the first boss encounter if you died, whether you reloaded or used Return to Nexus, so I fixed that (probably). I also introduced a bug that b...
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5/14 YOLO build
May 15, 2026
by
dkamar
Sorry if this one explodes or you can't see anything or something. I'm making an attempt at fixing that black halo around bright stuff by changing local exposure settings. Things in some places will l...
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5/14 bugfixes and tweaks
May 14, 2026
by
dkamar
The adjustments to basic spell mana really magnified how oppressive the setup for the boar boss was under the new AI. While I could say that if you walk into a fight that wants you to dodge a lot with...
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more 5/13 tweaks and a big bug fix
May 14, 2026
by
dkamar
alrighty, got the 'adjust charges based on environment' thing programmed and looking right in HUD, and tweaked what hud displays for mana further (very ugly, but covers bases for now). Was gonna play...
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5/13 bugfixes and changes
May 13, 2026
by
dkamar
A few changes: Fixed a few staircases with wonky collision. Some undoubtedly remain. Fixed a bug where environmental mana levels weren't set properly when beginning a level, resulting in the basic 10/...
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5/11 bugfixes
May 12, 2026
by
dkamar
Just some updates. If it's already in the Known Issues text file, it won't be here. Unless I forget and duplicate something. Possible. Identified and working on: Poor communication of how Ritual Magic...
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